The most pirated game in 2011 was a PC shooter, but it wasn't Modern Warfare 3.
With 3,920,000 copies downloaded through bittorrent, TorrentFreak reported that Crysis 2
was the most pirated game in 2011. Call of Duty: Modern Warfare 3 came a close second with 3,650,000 copies and Battlefield 3 followed with 3,510,000 copies. The PC versions of FIFA 12 and Portal 2 took the 4th and 5th locations.
As expected, PC games were pirated much more than their console counterparts. The most pirated Wii game was Super Mario Galaxy (1,280,000 copies) which was in fact released in 2010 and the most pirated Xbox 360 game was Gears of War 3 (890,000 copies). Torrentfreak didn't report PlayStation 3 games piracy statistics.
Genre : MMORPG
Developers : Funcom
Publishers : Electronic Arts
Release Date : July 2012
The game is based on the world lies wothin ours where magic exists, monsters roam and ancient forces are fighting for the dominance of earth. It is a world of legendary stories, ageless conflicts and powerful cabals. In this world, even modern cities hide secrets. In this world, players can take part in the greatest conspiracies of our age, and battle the forces of darkness across the world and throughout time.
The secret world uses the sme engine which was used in Age Of Conan i.e.
This latest adventure from Funcom gives players "total freedom to create and progress their characters, unbound by the restrictions of classes and levels." In the game, players will eventually join one of "three secret societies and fight for power over important locations throughout our own world."
Secret societies available to play are London-based Templars, pious zealots "who would burn an entire village down to get their hands on one demon"; the New York City-based Illuminati, Machiavellian pragmatists who "believe that it's a tough world where only the strongest will survive"; and the Seoul-based "Dragon", who take a neutral stance between the other two and are "all about deceiving, orchestrating chaos, and waiting patiently for its time"
For more information, check out our The Secret World game page for the latest trailers, screenshots, and news.
PC Requirements for game :
CPU : Core 2 Duo E4700 2.6GHz
Nvidia GPU :GeForce 8800 GS
RAM :2 GB
Direct X :DX9
HDD :30 GB
Genre : Single-player/ Multiplayer Racing Game
Developers : Slightly Mad Studios
Release date : E3 2013
Project CARS (formerly C.A.R.S.) is a new project by Slightly Mad Studios (known for developing Need for Speed Unleashed). CARS stands for "Community Assisted Race Sim" which reflects the request for donations for funding previously.
The game is currently in development with a new build added weekly, allowing users to try new tracks and cars and various other updates for the game. The game has an impressive line up of tracks and cars even in its early release versions, including Classic Lotus, Formula One licenses, Monza, Mugello, and much more.
If you'd like to try the game, you can download it from the WMD Portal.
Community As a potentially revolutionary method of games development, now free from the shackled quarters within which publishers often confine development studios, comes an enigmatic alternative. The possibility to test each and every new item placed into new builds is countless.From cars to tracks , physics and even weather it can all be placed under the microscope. The frequency upon which bugs and minute discrepancies with things such as specific corner cambers are identified, although somewhat friutless at this stage, bodes imminently well for the coming neta and closing stages.
Gameplay : Cars available:
Ariel Atom 300 supercharged
Ariel Atom 500 V8
Ariel Atom Mugen
Asano LM11 TDX (Audi R18 TDI)
Asano X4 Touring (Audi A4 DTM)
BAC Mono (added in build 184)
Caper Stock Car
Caterham SP300R
Caterham Superlight R500
Ford Mustang 2+2 fastback (foundation trade dress for 1966 Shelby GT350) 1966
Ford MK IV 1967
Ford Escort RS 1600 1972
Ford Capri (Group 5 – Team Zakspeed) 1980
Ford Sierra RS500 Cosworth (Group A) 1988
Ford Mustang Cobra (SCCA Trans-Am) 1997
Ford Focus ST 2012
Ford Focus ST (BTCC) 2012
Ford Falcon FG (Australian V8 Supercar Car of the future) 2013
Ford Shelby GT500 2013
Formula A
Formula B
Formula Gulf 1000
Formula Rookie (Formula Ford)
Fusion NASCAR Stock Car (by Ford) 2012
Gumpert Apollo S
Kart
Lotus 25 (Formula One car) 1962
Lotus 40 (open-top sports car) 1965
Lotus 38 (Indy 500 winner) 1965
Lotus 49 (Leonus F68 Cromwell V8 Formula One Car) 1967
Lotus 51 (Formula Ford car) 1967
Lotus 56 (Indy Car) 1968
Lotus 72 (Formula One car) 1970
Lotus 49C (Formula One car) 1970
Lotus 78 (Leonus F77 Cromwell V8 Formula One car) 1977
Lotus 98T (Leonus F86 Pirault Turbo Formula One car) 1986
Mitsubishi Lancer Evolution VI Tommi Mäkinen Edition
Mitsubishi Lancer Evolution IX FQ 360
Mitsubishi Lancer Evolution X FQ 400
Pagani Huayra
Pagani Zonda Cinque
Pagani Zonda R
Palmer Jaguar JP-LM
Racer L4-RS (Radical SR3)
Racer V8-RS (Radical SR8)
SuperKart
Genre : Platform/ Puzzle
Developers : Frozenbyte
Release Date : December 2011
Trine 2 is a puzzle platform video game, requiring the player to use the skills of the three characters, Amadeus the wizard, Zoya the thief, and Pontius the knight, to cross each game level. As with the first game, the mystical "Trine" has bound the three characters together into one common entity, and thus the player controls only one character which can be switched to the other two at any time. Each of the characters has unique abilities: Amadeus can use magic to grab onto certain objects in the game world, and create boxes and planks to be used to get around; Zoya can strike at objects with her arrows, and grapple onto certain surfaces; and Pontius is strong in combat against foes, can bash apart walls, and deflect projectiles with his shield. A combination of these elements are necessary to complete each stage in the game's world.
Characters have individual life meters, and if one character's meter depletes, that character cannot be used until the next checkpoint is reached. If all three characters lose their life meter, the player must start back at the last checkpoint. Throughout the game world are special magical vials, and for every fifty of these collected, the player receives a skill point, which can be used to gain abilities through a skill tree for each character. These skill points can be used collectively for each of the three characters, and can be traded between them.
Trine 2 also supports up to three players in a cooperative mode. In this mode, each player controls one of the three characters, but all must be unique; three players will be forced to play as Amadeus, Zoya, and Pontius. Two players can switch characters as long as both agree to the swap. If a character dies, the other players can revive the character at the next checkpoint. The skill tree is shared among all characters, based on the hosting player's saved game.
Story elements are incorporated into the game through the use of an all knowing narrator (voiced by Terry Wilton) as well as in-game scripted sequences. Scattered throughout the levels are also letters, poems, and documents which further flesh out the backstory and provide additional insight into the game's characters.
Minimum system requirements:
CPU: Core 2 Duo E4400, Athlon II X2 260u
GPU: Radeon HD 2400, NVIDIA GeForce 7600
RAM: 1 Gigabyte
HDD: 1.5 Gigabytes
Video: Trine 2 trailer
Genre : Arcade, Puzzle - platform
Release Date : (Steam) 2 August 2011
(Retail) 15 March 2012
Developers : Playdead
A boy wakes up in a forest. Ahead of him lies fear, uncertainty, death ... and his sister.
A two-dimensional, side-scrolling adventure with a heavy emphasis on puzzle-solving, Limbo turns this time-worn gaming genre on its ear: It's presented in grainy, flickering black and white, with characters existing simply as dark silhouettes against soft-focus backdrops. No health meters, no maps, no dialogue of any sort and very little music. And yet it's stunning, beautiful and unforgettable.
This netherworld is a frightening, deadly place, but one that compels you to keep exploring to see what grim sight or mind-bending puzzle lies ahead. Death is frequent, and necessary ... the game's dozens of puzzles and traps can often only be overcome through fatal trial and error.
And yet as tricky as some of these puzzles are -- your little glowing-eyed avatar will meet one horrible demise after another as you figure out how to advance through each area -- Limbo is somehow never frustrating. Dying is simply part of overcoming each obstacle, with bear traps and giant spiders eventually giving way to multi-part mind-benders involving magnets, gravity manipulation and rotating environments.
Everything in this greyscale world adheres to a consistent internal logic, and objects are bound by physical properties like gravity, momentum and friction, all of which are key to solving puzzles. It's science mated with art in a beautiful way -- violent without being gory, scary without being horrific, melancholy without being depressing, difficult without being insurmountable. Like the cogs of a gear, everything in Limbo meshes perfectly with everything else.
The game has just one flaw: It's over too soon. Most players will complete Limbo in three to four hours, and while that might be exactly as long as it needs to be, it's hard not to feel disappointed when it's over. People who are not fond of ambiguous endings might also be put off by Limbo's final scene, but since the whole game is open to interpretation, that's just fine.
If you liked the intriguing puzzle-platformer Braid, the wordless but evocative Ico or the classic side-scroller Out of This World, you will love Limbo. But even if you've never heard of or played these games, Limbo deserves your time. Like a polished piece of obsidian, this a dark, shining gem.
BottomLine
A unique and beautifully designed experience, Limbo will make you think and feel. What more can you ask for from a video game?
Gameplay :
The player controls the boy throughout the game. As is typical of most two-dimensional platform games, the boy can run left or right, jump, climb onto short ledges or up and down ladders and ropes, and push or pull objects. Limbo is presented through dark, greyscale graphics and with minimalist ambient sounds, creating an eerie, haunting environment.The dark visuals also hide numerous environmental and physical hazards, such as deadly bear traps on the forest floor, or lethal monsters hiding in the shadows, such as a giant spider. Among the hazards are glowing worms, which attach themselves to the boy's head and force him to travel in only one direction until removed.
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The game's second half features mechanical puzzles and traps using machinery, electromagnets, and gravity. Many of these traps are not apparent until triggered, often with deadly consequences. The player is able to restart at the last encountered checkpoint, with no limits placed on how many times this can occur. Some traps can be avoided and used later in the game; one bear trap is used to clamp onto an animal's carcass, hung from the end of a rope, pulling it taut and allowing the boy to climb onto a ledge otherwise out of reach. As the player will likely encounter numerous deaths before they solve each puzzle and complete the game, the developers call Limbo a "trial and death" game.Some deaths are animated with images of the boy's dismemberment or beheading, although an optional gore filter blacks out the screen instead of showing these deaths. Game achievements (optional in-game goals) include finding hidden insect eggs and completing the game with five or fewer deaths.
Video :
LIMBO gameplay